GAMIFIED
WEARABLES
WHAT WE ARE DOING
WHY WE ARE DOING IT
You will create a wearable version of a game you love that allows for cooperative play (meaning people play with one another)
To develop critical thinking skills, problem-solving abilities, and collaborative teamwork
2nd
Dissect the game into its elements of play.
Answer the following questions:
- How do you win? How do you lose?
- What makes the game fun?
- Is it competitive or cooperative?
- Who are the characters?
- What is the narrative arc?
Identify what limitations for gameplay come from touchscreen gaming. Write 3 opportunities to make the game better by making it physical.
Analyze
15 min
ACTIVITY MATERIALS
Cardboard/Paper
Metal Ruler
Pencil
Markers
Cutting Blade
Masking Tape
Hot Glue Gun
String
Fasteners
Paper
You will transform mobile phone games into interactive wearable experiences.
The objective is to translate the gameplay mechanics of your chosen mobile games into physical interactions that promote cooperative play among participants.
Remember: you should not be a literal translation of the mobile game to real life.
This means you have to make some adjustments to the game (for example, the rules, the shape of objects so they fit the body, the way you win/lose, etc.).
THE CHALLENGE
Get into groups of 2 or 3.
Pair up/ Group up
1st
2nd
In your groups, pick one game (think of online games, video games, board games, tabletop games, party games, ….) that you are all familiar with (and, ideally, enjoy playing!).
Context Inquiry/ Research
Each member of the team will select one game to analyze:
Answer the following questions:
- How do you win? How do you lose?
- What makes the game fun?
- Is it competitive or cooperative?
- Who are the characters, if any?
- What is the narrative arc?
Then, identify 3 opportunities for improving the game by making it physical. Discuss with your group.
Analyze
Brainstorm several ways of reimagining the game in a wearable way. Sketch 3 of your brainstormed ideas. If the game involves multiple players, make sure to show that in your sketch. Make sure to choose a part of the body, or maybe the whole body, in which to play this game.
Safety note: You are not allowed to design a game that could harm someone. Remember, you'll be testing the game on your own body!
Brainstorming + Sketching
3rd
Choose one concept to bring to the prototyping (making) phase.
Then, create your human-sized prototype of your game!
- Be creative: You will likely need to make some adjustments to the game (for example, the rules, the shape of objects so they fit the body, the way you win/lose, etc.).
- Flat game-boards are not allowed.
Prototyping
4th
5th
You will now play as many of one another's games as possible in the time allotted! We'll do this Round Robin style. Every team will get into two circles - an inner and out circle. Each team will play the game made by another team and then you'll switch.
After 3 minutes per game the circles will rotate so you have new play-testers!
Round-Robin Play Test!
6th
What do you think were the most successful interpretations of games into wearable versions? Why?
If you had more time, what would you have done differently? How would you have improved your game?
How does making the game wearable change the way you experienced the game, if at all?
What else would you like to share about your experience going through a rapid design process?
Reflection
Create 2 slides on canva or google slides and show the following:
- Sketches
- Final Prototype (take photos & Videos)
Example in next slides
Deliverables
The Rolling Stone is a wearable game on the arm and leg, in which the user attempts to navigate the ball from the starting point to the endpoint over the panels. Each panel is tied to a different body part. The user places the ball at a given starting point and tips their arms and legs to balance the ball on the path as it travels to the endpoint. The panels can be switched around in different orders and different limbs.
ENJOY!
Purpose: Translate a game into a wearable game that allows for cooperative play (meaning people play with one another).
Deliverables:
- Sketches
- Final Prototype (take photos and videos!)