PRECEDENT GAMING
WHAT WE ARE DOING
WHY WE ARE DOING IT
Testing and analyzing games!
To build a library of examples that we can learn from and use to inspire our own game designs
ACTIVITY MATERIALS
1st
2nd
3rd
4th
5th
Test some board games provided in the studio or research online while keeping note of what you enjoyed the most.
Select a game to dive deep into.
Use a sign up sheet to ensure no repeats.
Analyze the game and its parts, rules, and challenges to understand what made it so fun.
Create a quick presentation using the template
We will all share in a short presentation our case studies.
This will build a library of games for the studio.
GAME TYPES
Party Games
Coop Games
Card Games
Word Games
Strategy Games
Puzzle Games
Roleplaying Games
Trivia Games
1st
Check the resources tab for a list of games to pick from!
SIGN UP ON THE PRESENTATION LIST
We want to be sure no two people look closely at the same game.
2nd
Board Games
Monopoly
Catan
Scrabble
Uno
Clue
Tetris
Name
Name
Name
Name
Name
Name
1- Theme: Does the game have a story or central theme? This can be very simple like resource collection.
2- Mechanics: This component includes the rules of the game, as well as any instructions or guidelines for playing.
3- Game Bits: This includes all the physical components that are needed to play the game
ANALYZE: GAME COMPONENTS
3rd
EXAMPLE: THEME
Farming and Agriculture
Space Exploration
A
B
THE PATH
IT'S MINE
EXAMPLE: MECHANICS
A
B
THE PATH
IT'S MINE
EXAMPLE: MECHANICS
- The first player to get ALL the territories wins
- The player with the MOST territory after X turns wins
- The first player that reaches point B wins
EXAMPLE: BITS
Boards
Pieces
Presentation work
4th
Use the presentation template to write up the information about your game!
Share out
5th
Present your case study to your peers!
PROMPT
Research, test, and analyze various types of games to understand their themes, mechanics, and physical components. Use this understanding to design your own game based on the insights gathered.
Deliverables
Completed Templates: Submit the completed templates. Ensure all sections are filled out with detailed information.
Presentation: Deliver a presentation summarizing your findings and game design.
Feedback Reflection: Submit a short reflection on the learning process and its impact on your game design.